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<div class="header">
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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="class_o_n___light-members.html">所有成员列表</a>  </div>
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<div class="title">ON_Light类 参考</div>  </div>
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类 ON_Light 继承关系图:</div>
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  <img src="class_o_n___light.png" usemap="#ON_5FLight_map" alt=""/>
  <map id="ON_5FLight_map" name="ON_5FLight_map">
<area href="class_o_n___geometry.html" alt="ON_Geometry" shape="rect" coords="0,56,92,80"/>
<area href="class_o_n___object.html" alt="ON_Object" shape="rect" coords="0,0,92,24"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> *text_log=NULL) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Write</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Read</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;)</td></tr>
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ON::object_type&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectType</b> () const</td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ModelObjectId</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Dimension</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBBox</b> (double *, double *, ON_BOOL32=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Default</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Enable</b> (ON_BOOL32=true)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsEnabled</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetStyle</b> (ON::light_style)</td></tr>
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ON::light_style&#160;</td><td class="memItemRight" valign="bottom"><b>Style</b> () const</td></tr>
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const ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsPointLight</b> () const</td></tr>
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const ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsDirectionalLight</b> () const</td></tr>
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const ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsSpotLight</b> () const</td></tr>
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const ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsLinearLight</b> () const</td></tr>
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const ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsRectangularLight</b> () const</td></tr>
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ON::coordinate_system&#160;</td><td class="memItemRight" valign="bottom"><b>CoordinateSystem</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetLightXform</b> (const <a class="el" href="class_o_n___viewport.html">ON_Viewport</a> &amp;vp, ON::coordinate_system dest_cs, <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLocation</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetDirection</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;)</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Location</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Direction</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>PerpindicularDirection</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Intensity</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetIntensity</b> (double)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>PowerWatts</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>PowerLumens</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>PowerCandela</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPowerWatts</b> (double)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPowerLumens</b> (double)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPowerCandela</b> (double)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetAmbient</b> (<a class="el" href="class_o_n___color.html">ON_Color</a>)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetDiffuse</b> (<a class="el" href="class_o_n___color.html">ON_Color</a>)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetSpecular</b> (<a class="el" href="class_o_n___color.html">ON_Color</a>)</td></tr>
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<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Ambient</b> () const</td></tr>
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<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Diffuse</b> () const</td></tr>
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<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Specular</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetAttenuation</b> (double, double, double)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetAttenuation</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;)</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Attenuation</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Attenuation</b> (double) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetSpotAngleDegrees</b> (double)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>SpotAngleDegrees</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetSpotAngleRadians</b> (double)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>SpotAngleRadians</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetSpotExponent</b> (double)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>SpotExponent</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetHotSpot</b> (double)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>HotSpot</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetSpotLightRadii</b> (double *inner_radius, double *outer_radius) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLength</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;)</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Length</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetWidth</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;)</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Width</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetShadowIntensity</b> (double)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>ShadowIntensity</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLightIndex</b> (int)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>LightIndex</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLightName</b> (const char *)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLightName</b> (const wchar_t *)</td></tr>
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const <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>LightName</b> () const</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___geometry"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___geometry')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___geometry.html">ON_Geometry</a></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Geometry</b> (const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a>&#160;</td><td class="memItemRight" valign="bottom"><b>BoundingBox</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBox</b> (<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int bGrowBox=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBox</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;bbox_min, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;bbox_max, int bGrowBox=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double sin_angle, double cos_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double rotation_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Translate</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;translation_vector)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Scale</b> (double scale_factor)</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetTightBoundingBox</b> (<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;tight_bbox, int bGrowBox=false, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *xform=0) const</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>ClearBoundingBox</b> ()</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsDeformable</b> () const</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeDeformable</b> ()</td></tr>
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virtual ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>SwapCoordinates</b> (int i, int j)</td></tr>
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virtual ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>HasBrepForm</b> () const</td></tr>
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virtual <a class="el" href="class_o_n___brep.html">ON_Brep</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>BrepForm</b> (<a class="el" href="class_o_n___brep.html">ON_Brep</a> *brep=NULL) const</td></tr>
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virtual ON_COMPONENT_INDEX&#160;</td><td class="memItemRight" valign="bottom"><b>ComponentIndex</b> () const</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluatePoint</b> (const class <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;objref, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P) const</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___object.html">ON_Object</a></td></tr>
<tr class="memitem:a53c0349bb1705e95ac3acf5d537154ba inherit pub_methods_class_o_n___object"><td class="memItemLeft" align="right" valign="top"><a id="a53c0349bb1705e95ac3acf5d537154ba"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>CopyFrom</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> *src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Object</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>MemoryRelocate</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsKindOf</b> (const <a class="el" href="class_o_n___class_id.html">ON_ClassId</a> *pClassId) const</td></tr>
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virtual unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>SizeOf</b> () const</td></tr>
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virtual ON__UINT32&#160;</td><td class="memItemRight" valign="bottom"><b>DataCRC</b> (ON__UINT32 current_remainder) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserString</b> (const wchar_t *key, const wchar_t *string_value)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserStrings</b> (int count, const <a class="el" href="class_o_n___user_string.html">ON_UserString</a> *user_strings, bool bReplace)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserString</b> (const wchar_t *key, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;string_value) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStrings</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___user_string.html">ON_UserString</a> &gt; &amp;user_strings) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStringKeys</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;user_string_keys) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>UserStringCount</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>AttachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>DetachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserData</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;userdata_uuid) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>PurgeUserData</b> ()</td></tr>
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<tr class="memitem:aeb55427e409e885b748d89e69ed578aa inherit pub_methods_class_o_n___object"><td class="memItemLeft" align="right" valign="top"><a id="aeb55427e409e885b748d89e69ed578aa"></a>
<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>FirstUserData</b> () const</td></tr>
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<tr class="memitem:a8cf133e46fbc7670cbdee77df62b5c13 inherit pub_methods_class_o_n___object"><td class="memItemLeft" align="right" valign="top"><a id="a8cf133e46fbc7670cbdee77df62b5c13"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>TransformUserData</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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<tr class="memitem:a58958333257eba5575a6a1b09c366c1b inherit pub_methods_class_o_n___object"><td class="memItemLeft" align="right" valign="top"><a id="a58958333257eba5575a6a1b09c366c1b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyUserData</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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<tr class="memitem:a54a891ae2cb2a25008a7a39cb19dfcea inherit pub_methods_class_o_n___object"><td class="memItemLeft" align="right" valign="top"><a id="a54a891ae2cb2a25008a7a39cb19dfcea"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>MoveUserData</b> (<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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<tr class="memitem:af8435c33ab53af41c22dac75e8917569 inherit pub_methods_class_o_n___object"><td class="memItemLeft" align="right" valign="top"><a id="af8435c33ab53af41c22dac75e8917569"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>DestroyRuntimeCache</b> (bool bDelete=true)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:afc6a38a7d2d67eba4606eb19a38af87b"><td class="memItemLeft" align="right" valign="top"><a id="afc6a38a7d2d67eba4606eb19a38af87b"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>m_light_index</b></td></tr>
<tr class="separator:afc6a38a7d2d67eba4606eb19a38af87b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a304aeeb7d54cfd2050e6d8847018e54b"><td class="memItemLeft" align="right" valign="top"><a id="a304aeeb7d54cfd2050e6d8847018e54b"></a>
<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_light_id</b></td></tr>
<tr class="separator:a304aeeb7d54cfd2050e6d8847018e54b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad9449f22e1d4914618c001339d1e8b85"><td class="memItemLeft" align="right" valign="top"><a id="ad9449f22e1d4914618c001339d1e8b85"></a>
<a class="el" href="class_o_n__w_string.html">ON_wString</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_light_name</b></td></tr>
<tr class="separator:ad9449f22e1d4914618c001339d1e8b85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad91d6c172ed12a354a6d45b10fd6ee61"><td class="memItemLeft" align="right" valign="top"><a id="ad91d6c172ed12a354a6d45b10fd6ee61"></a>
ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>m_bOn</b></td></tr>
<tr class="separator:ad91d6c172ed12a354a6d45b10fd6ee61"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a087c580d6dd773bd3283e6b0d2a687df"><td class="memItemLeft" align="right" valign="top"><a id="a087c580d6dd773bd3283e6b0d2a687df"></a>
ON::light_style&#160;</td><td class="memItemRight" valign="bottom"><b>m_style</b></td></tr>
<tr class="separator:a087c580d6dd773bd3283e6b0d2a687df"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f68132eb287595177c38f7b6ff01fe6"><td class="memItemLeft" align="right" valign="top"><a id="a6f68132eb287595177c38f7b6ff01fe6"></a>
<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_ambient</b></td></tr>
<tr class="separator:a6f68132eb287595177c38f7b6ff01fe6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a95c6ddcf6382ebafefc317a089472612"><td class="memItemLeft" align="right" valign="top"><a id="a95c6ddcf6382ebafefc317a089472612"></a>
<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_diffuse</b></td></tr>
<tr class="separator:a95c6ddcf6382ebafefc317a089472612"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15547702f3959ac373c88fdd05533e7c"><td class="memItemLeft" align="right" valign="top"><a id="a15547702f3959ac373c88fdd05533e7c"></a>
<a class="el" href="class_o_n___color.html">ON_Color</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_specular</b></td></tr>
<tr class="separator:a15547702f3959ac373c88fdd05533e7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4489facefda5d6f1368e72173542f586"><td class="memItemLeft" align="right" valign="top"><a id="a4489facefda5d6f1368e72173542f586"></a>
<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_direction</b></td></tr>
<tr class="separator:a4489facefda5d6f1368e72173542f586"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1306a1196d8a141a19df31bbb194a0f7"><td class="memItemLeft" align="right" valign="top"><a id="a1306a1196d8a141a19df31bbb194a0f7"></a>
<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_location</b></td></tr>
<tr class="separator:a1306a1196d8a141a19df31bbb194a0f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a610551e8298eb97a752f3ee8dd88aa60"><td class="memItemLeft" align="right" valign="top"><a id="a610551e8298eb97a752f3ee8dd88aa60"></a>
<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_length</b></td></tr>
<tr class="separator:a610551e8298eb97a752f3ee8dd88aa60"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa034490c778d16ebf93d9876d17d6d3c"><td class="memItemLeft" align="right" valign="top"><a id="aa034490c778d16ebf93d9876d17d6d3c"></a>
<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_width</b></td></tr>
<tr class="separator:aa034490c778d16ebf93d9876d17d6d3c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7b3f2c6ad438bd36e26bc16906296a35"><td class="memItemLeft" align="right" valign="top"><a id="a7b3f2c6ad438bd36e26bc16906296a35"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><b>m_intensity</b></td></tr>
<tr class="separator:a7b3f2c6ad438bd36e26bc16906296a35"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a37e9a6d12b83c335287c73b9036a83cc"><td class="memItemLeft" align="right" valign="top"><a id="a37e9a6d12b83c335287c73b9036a83cc"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><b>m_watts</b></td></tr>
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<tr class="memitem:a22bd1fcc68ef985e139cc3fe15d0d611"><td class="memItemLeft" align="right" valign="top"><a id="a22bd1fcc68ef985e139cc3fe15d0d611"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><b>m_spot_angle</b></td></tr>
<tr class="separator:a22bd1fcc68ef985e139cc3fe15d0d611"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a110dc8788be2b1f45561b6c722a070f2"><td class="memItemLeft" align="right" valign="top"><a id="a110dc8788be2b1f45561b6c722a070f2"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><b>m_spot_exponent</b></td></tr>
<tr class="separator:a110dc8788be2b1f45561b6c722a070f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a52a4e4fd3e4e80def77731ec311e740f"><td class="memItemLeft" align="right" valign="top"><a id="a52a4e4fd3e4e80def77731ec311e740f"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><b>m_hotspot</b></td></tr>
<tr class="separator:a52a4e4fd3e4e80def77731ec311e740f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a43695ae25655b78d28a660005fffa8a8"><td class="memItemLeft" align="right" valign="top"><a id="a43695ae25655b78d28a660005fffa8a8"></a>
<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_attenuation</b></td></tr>
<tr class="separator:a43695ae25655b78d28a660005fffa8a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a784c8bd77fb05f2620bbd45229239c0a"><td class="memItemLeft" align="right" valign="top"><a id="a784c8bd77fb05f2620bbd45229239c0a"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><b>m_shadow_intensity</b></td></tr>
<tr class="separator:a784c8bd77fb05f2620bbd45229239c0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
<tr class="memitem:a6ed5cc537bd15e2cbb01710aadacdcd5"><td class="memItemLeft" align="right" valign="top"><a id="a6ed5cc537bd15e2cbb01710aadacdcd5"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>ON_OBJECT_DECLARE</b> (<a class="el" href="class_o_n___light.html">ON_Light</a>)</td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
<li>surface/include/pcl/surface/3rdparty/opennurbs/<a class="el" href="opennurbs__light_8h_source.html">opennurbs_light.h</a></li>
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    <li class="navelem"><a class="el" href="class_o_n___light.html">ON_Light</a></li>
    <li class="footer">制作者 <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1 </li>
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